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Rise & Fall: Civilizations at War

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Rise & Fall: Civilizations at War - co to za gra, zwiastun, wymagania systemowe, recenzje i oceny, ceny i zniżki, poradniki i przejścia, podobne gry

Rise & Fall: Civilizations at War — The goal of the game is to defeat the enemy(s), which is achieved by first micromanaging the base and then training an... Więcej informacji

Gracze:
8.5/10
Metacritic:
64/100
Data wydania:
Wydawcy / dystrybutorzy / lokalizatorzy:
Warianty tytułu:
Rise & Fall: Война цивилизаций
Gra wchodzi w zestawienia:

Rise & Fall: Civilizations at War — The goal of the game is to defeat the enemy(s), which is achieved by first micromanaging the base and then training an army to destroy the enemy position. Both land and sea units are available, allowing for a variety of strategies, including amphibious warfare. As in most RTS games, units fight using the rock-paper-scissors method.

Military units are grouped as infantry, cavalry, special, siege or naval. Infantry, cavalry and some special units are automatically grouped into formations — groups of soldiers who receive attack and defense bonuses — when at least 8 such units are present; the maximum number of units a formation can consist of is 64. A unit's speed, attack, defensive capabilities, and range vary depending on several factors; this includes their civilization; unit type; purchased updates;

Wymagania systemowe i test PC

Minimalne:
  • Windows 2000
  • Procesor: Intel Pentium 4 1.60GHz; AMD Athlon XP 1600+
  • Pamięć operacyjna: 256 MB
  • Wolne miejsce: 3 GB
  • VRAM: 64 MB
  • Karta graficzna: GeForce3 Ti 200; Radeon HD 8570
  • Keyboard, Mouse
Zalecane:
  • Windows XP
  • Procesor: Intel Pentium 4 2.00GHz; AMD Athlon XP 2000+
  • Pamięć operacyjna: 1 GB
  • Wolne miejsce: 3 GB
  • VRAM: 128 MB
  • Karta graficzna: GeForce FX 5200; RADEON 9550
  • Keyboard, Mouse
Test PC

Opinie i oceny